
When this happens you will have to defend and conquer those territories or factories once more. The Cult will not surrender easily, and it will always attack territories you conquered again.

These are difficult special missions where you will have a predetermined set of equipment and special battle conditions, if you manage to survive these hard tasks, you will be rewarded with unique, powerful turrets that you cannot find anywhere else, and always have unique upgrade trees and powers.įactories also play a crucial role in the world map, as they produce components used to evolve turrets to the next level of power (There are four levels of power for each turret, each of them branching into two sub-classes of turret, specialized in different tasks), but since factories are under Cult control you will have to free them again with battles. Last, but not least, we have Blue Missions, also called Challenges. Each Detail can be of a different quality and specialization, meaning some Details have better value on specific turrets than others. Details are pieces of machinery recovered on the battlefield and are used to upgrade turrets and the Tower itself at the secret base. Yellow Missions will be secondary incursions, you can complete them for additional rewards to boost your research and funds, such as money, Eteherium and Details. Firstly there are the Red Missions which will be the main story, essential to progress and gaining new blueprints along with experience and resources. It will be filled with different missions to undertake. To decide what missions to undertake, you have the world map which encompasses all of Europe and part of Russia. In addition to that, you will also be able to build and upgrade turrets to mount in the Tower, develop new research plans for each individual turret, and work on upgrading them to be more specialized and effective.

From it, you will be able to send agents to cities all over Europe in order to perform missions that will get you Etherium, a rare and expensive material that fuels the Steampunk Technology you use against the Cult.


You will have to supervise it, upgrade it with new structures and facilities, and also manage the resources (money and Etherium) used in the construction of pretty much anything. The core of your operations will be the secret base, located in Spain. The gameplay of Steampunk Tower 2 is an hybrid between a strategic management game and a tower defense.
